lantern-runner/
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# Install the editor version the project will use through Unity Hub (or the Hub CLI)
unityhub -- --headless install --version 6000.3.25f1# Create the project from the Universal 3D template in Unity Hub, then set up Git with LFS in the project folder
git init && git lfs install# Add a Unity .gitignore and .gitattributes before the first commit
curl -o .gitignore https://raw.githubusercontent.com/github/gitignore/main/Unity.gitignore# Configure Smart Merge for scenes and prefabs (path depends on your editor install)
git config merge.unityyamlmerge.driver "'<Editor>/Data/Tools/UnityYAMLMerge' merge -p %O %B %A %A"# Run all tests from the command line, as CI does
Unity -batchmode -projectPath . -runTests -testPlatform EditMode -testResults results.xml# Build a player through your build script
Unity -batchmode -quit -projectPath . -executeMethod BuildScript.BuildWindows