Game development

Stage 1 · Lesson 3 of 7

Scope control and prototypes

How games are made

Scope is how big a game you commit to making. Too much scope is the main reason hobby games never get finished, so is a skill in itself. A first game should take two to six weeks to build, around one (the main thing the player does).

Write the smallest fun version on one page: a that also lists the features that are out. Then build a , a rough test of the mechanic using plain shapes before any art. Prototypes are cheap to throw away.

Only once this version is fun do you add levels, menus and polish. You will use this habit in every later stage and every jam.

Common trapadding features, story or art before the core mechanic works on its own.

A question to check yourself, an AI practice session and 3 cheat sheet entries come with the full roadmap. Unlock

Resources for this stage

Start with

  • VideoFree
    Game Maker's Toolkit

    Mark Brown (YouTube)

    Short, clear video essays on why games work, so you start thinking about design from your first clone

Practise

  • A large, beginner-friendly jam: the best first deadline for a tiny finished game

  • Browse the jam calendar, play small games, and later publish your own for free

Keep handy

  • A map of the whole field, to see where gameplay, maths, physics and graphics fit

  • The free Git book, for branching and recovering when a change breaks your game

Also worth your time

Mark this stage as not done?