Build and sell your own product: Digital products

Sefism.

Chapter 02

Validate before you build

Find out whether people will commit time or money before you write the product. Conversations, a one-page test and pre-sales cost days, not months.

The Mom Test

Also called customer interview rules

What
A set of rules from Rob Fitzpatrick's book: talk about the other person's life and past behaviour, ask for specifics, and avoid pitching your idea or asking whether they would use it.
Why
People are polite about ideas. Questions about what they actually did last time give answers they cannot fake.
Example
Ask "When did you last chase a late payment and what did you do?" instead of "Would you use an app that chases payments?"

Watch out

Counting compliments such as "great idea, I would totally use that" as validation.

Problem interview

Also called customer discovery call

What
A short conversation, often 15 to 30 minutes, with someone in your target group to learn how they experience the problem, what they have tried and what it costs them.
Why
Ten to fifteen interviews usually reveal whether the pain is real, which words people use and who holds the budget.

Watch out

Interviewing only friends and classmates who are not in the target group.

Smoke test

Also called landing page test, fake door test

What
A simple page that describes the product as if it exists and asks visitors to act, such as joining a waitlist or pre-ordering, to measure interest before building.
Why
It tests whether your message makes strangers act, which interviews alone cannot show.

Watch out

Driving only friends to the page, or pretending a product exists and taking money you cannot deliver on.

Waitlist

What
A list of people who left their email to hear when the product launches.
Why
It gives you people to interview and a first audience for launch day. It is a weak demand signal, because an email costs nothing.

Watch out

Treating 500 sign-ups as proof of demand when almost none of them would pay.

Pre-sale

Also called pre-order, founding customer offer

What
Taking payment, or a firm commitment, before the product is finished, usually at a discount, with a clear delivery date and a refund promise.
Why
Money is the strongest validation signal. Even three pre-sales tell you more than three hundred sign-ups.

Watch out

Taking pre-orders without a refund policy or a realistic delivery date, which damages trust and may break consumer law.

Success threshold

Also called kill criteria

What
The result you decide in advance that counts as a pass, such as "5 pre-sales from 200 visitors in two weeks", along with what you will do if you miss it.
Why
Deciding before the test stops you from rationalising weak results after you have fallen in love with the idea.

Concierge MVP

Also called manual first, Wizard of Oz MVP, concierge MVP

What
Delivering the result by hand for the first customers, with spreadsheets, email and your own time, before automating anything.
Why
You learn exactly what customers need and whether they pay, and you only automate the parts that proved valuable.

Watch out

Hiding that a service is manual when the customer would reasonably care, such as with their private data.

Audience first

What
Building a small audience of the people you want to sell to, through useful free content, before or while you build a digital product.
Why
Digital products are easy to copy and hard to find. An audience gives you validation, feedback and first buyers.
Example
Sharing free Figma components for a month shows which ones designers save and ask about, before you sell a full UI kit.
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