Stage 1 · Lesson 5 of 7
2D or 3D for your first games
Choosing changes how much work a game takes. A 2D game places flat images, called , on a flat plane. A 3D game needs models (), cameras, lighting and a third axis for depth.
That multiplies the art, animation, camera and physics work. For first games, 2D usually means you finish sooner and learn the core skills with less friction. Unity and Godot are both good for 2D, while Unreal is built around 3D.
If you picked Unreal, keep your 3D scenes simple with template assets and focus on gameplay. The choice also decides which art skills you need later: or simple sprites for 2D, or modelling (simple 3D shapes with few faces) for 3D.
Common trapchoosing 3D for a first game and spending weeks on a camera instead of the game.
A question to check yourself, an AI practice session and 1 cheat sheet entry come with the full roadmap. Unlock
Resources for this stage
Start with
- VideoFreeGame Maker's Toolkit
Mark Brown (YouTube)
Short, clear video essays on why games work, so you start thinking about design from your first clone
Practise
Keep handy
Also worth your time
A clear, free chapter on how the loop your engine runs actually works