Game development

Stage 1 · Lesson 5 of 7

2D or 3D for your first games

How games are made

Choosing changes how much work a game takes. A 2D game places flat images, called , on a flat plane. A 3D game needs models (), cameras, lighting and a third axis for depth.

That multiplies the art, animation, camera and physics work. For first games, 2D usually means you finish sooner and learn the core skills with less friction. Unity and Godot are both good for 2D, while Unreal is built around 3D.

If you picked Unreal, keep your 3D scenes simple with template assets and focus on gameplay. The choice also decides which art skills you need later: or simple sprites for 2D, or modelling (simple 3D shapes with few faces) for 3D.

Common trapchoosing 3D for a first game and spending weeks on a camera instead of the game.

A question to check yourself, an AI practice session and 1 cheat sheet entry come with the full roadmap. Unlock

Resources for this stage

Start with

  • VideoFree
    Game Maker's Toolkit

    Mark Brown (YouTube)

    Short, clear video essays on why games work, so you start thinking about design from your first clone

Practise

  • A large, beginner-friendly jam: the best first deadline for a tiny finished game

  • Browse the jam calendar, play small games, and later publish your own for free

Keep handy

  • A map of the whole field, to see where gameplay, maths, physics and graphics fit

  • The free Git book, for branching and recovering when a change breaks your game

Also worth your time

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