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Cheat sheet · Build products

UI/UX design cheat sheet (Product designer)

Opens with credits

For aspiring product designers. Use it to revise the process, visual rules, Figma techniques, research methods, accessibility and design system ideas you need for your projects, critiques and portfolio case studies.

Curated by Tauseef Fayyaz8 chapters76 concepts182 glossary terms

Chapters

8 chapters · 76 concepts

  1. 1How product design worksWhat UX and UI mean, how design work flows from a problem to a shipped screen, and how to tell whether a design worked.8 concepts
  2. 2Visual design fundamentalsThe learnable rules that make a screen look ordered: grids, spacing, type, colour, hierarchy, grouping and icons.10 concepts
  3. Figma essentialsThe Figma features that make files fast to change and easy to hand over: frames, auto layout, components, variants, variables and Dev Mode.9 conceptsOpens with credits
  4. UX research and usabilityMethods to learn what people need and whether a design works, from interviews and information architecture to usability tests and heuristic reviews.12 conceptsOpens with credits
  5. Interaction design and patternsHow interfaces behave and speak: forms, navigation, states, feedback, overlays and microcopy.10 conceptsOpens with credits
  6. AccessibilityWCAG 2.2 basics that designers and developers can apply and check themselves: contrast, focus, targets, structure and screen readers.11 conceptsOpens with credits
  7. Design systemsHow teams keep products consistent with tokens, documented components and shared rules, and the platform systems to learn from.9 conceptsOpens with credits
  8. Portfolio and first design roleHow to show your work as case studies, take part in critiques and hiring rounds, and freelance without being exploited.7 conceptsOpens with credits
  9. 9Glossary, A to ZEvery concept in the sheet and the smaller terms it uses, in one list.182 terms

About this sheet

Figma, usability, design for developers.

Picked from the other libraries by shared topics.

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