Associate Unity Game Developer
Builds complete mobile game prototypes in Unity and C#, owning gameplay, UI and SDK integration, then iterates based on market test data. Suits developers with six months to a year of Unity who have shipped a mobile game on their own.
Rawalpindi
On-site0 to 1 years
Pay not stated
Full-time
Posted 22 Sept 2026What they ask for
Roadmaps and cheat sheets for this role
Matched to the skills and level this job asks for.
- RoadmapDSA and problem solvingData structures and patterns
- RoadmapBackend developmentAPIs, databases, auth, deploys
- RoadmapMobile developmentApps for Android and iOS
- Cheat sheetDSA and problem solvingData structures and patterns.
- Cheat sheetBackend developmentAPIs, databases, auth, deploys.
- Cheat sheetMobile developmentApps for Android and iOS.
Worth reading before you apply
From the Sefism resource library, matched to this role.
A browsable practice library of coding problems that can be filtered by pattern, data structure, difficulty and company, so you can drill exactly the weakness you found this week. Patterns include two pointers, sliding window, hash maps, stacks, backtracking and greedy algorithms, with company filters for Google, Meta, Microsoft, Amazon, Oracle and LinkedIn. Free to browse, with an in-browser editor and solutions.
- Job search
- DSA
A course built around 75 coding interview questions chosen for coverage across 18 topic areas, from arrays and sliding window to graphs, backtracking, dynamic programming and tries. Each question has a step-by-step algorithm, a walkthrough and complexity analysis, with solutions in six languages. It suits candidates with a few weeks before an interview who need a balanced, finite problem set rather than an endless list.
- Job search
- DSA
A free newsletter of short, focused posts on system design and problem solving, from the team behind the Grokking courses. Recent posts cover company interview processes (such as OpenAI and Anthropic roles), the most asked mobile system design questions and preparation plans, each linking to a fuller article on the blog. It suits engineers who want a steady, low-effort way to keep system design and interview topics fresh between deeper study sessions.
- System design
- DSA
The second volume of Grokking the System Design Interview, aimed at senior and staff (L5/L6) design rounds. It works through harder case studies such as a payment system, flash sale, notification service, unique ID generator, Gmail, Reddit, Google Calendar and a code judging system, then goes beneath them with patterns like quorum, write-ahead logs and vector clocks and deep dives into Dynamo, Cassandra, Kafka, Chubby, HDFS, GFS and BigTable.
- System design
- Backend
- Job search
The official site of the ICPC, the university programming contest where teams of three share one computer for five hours and advance from regional contests towards the World Finals. It is where coaches register teams, where the current regional and World Finals rules are published, and where you find contests, results and past problems.
- DSA
- CS fundamentals
A quick-revision companion to the DSA roadmap in nine chapters: complexity, arrays and hashing, linked lists, stacks and queues, recursion, sorting and searching, trees and heaps, graphs, coding patterns, dynamic programming and timed practice habits. Costs are stated for every structure and algorithm, in Python, Java, C++ or JavaScript editions. Use it after each roadmap stage and before a contest or coding round.
- Programming
- DSA
- Web
The full description, requirements and how to apply are on the company's own posting. This page is a summary so you can decide whether it is worth opening.
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Last checked 20 days ago (23 Sept 2026)
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