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Lospec

A home for pixel art and other restrictive digital art: a large palette list, pixel art tutorials, a browser pixel editor and small tools such as a palette quantiser and dither pattern generator. For programmers making a pixel art game, picking a Lospec palette is the quickest route to a consistent look.

Format

Tool

Topic

Other

Provider

Lospec

Level

Beginner

Access

Free

What it is

Lospec describes itself as a home for digitally restrictive art. It offers free tools and resources for pixel art:

  • Palette list: thousands of curated colour palettes, searchable by number of colours and tag, downloadable in formats that editors and engines can use.
  • Tutorials: a collection of pixel art tutorials from around the web, grouped by topic.
  • Tools: a browser-based pixel editor, a palette quantiser, a dither pattern generator and other small utilities.

Is it worth using?

Yes, if your game uses pixel art. A limited palette is one of the easiest ways for a non-artist to make art that looks consistent, and Lospec has the best-known collection of palettes. The tutorials cover the basics beginners need: clean lines, shading with few colours, readable silhouettes and simple animation.

How to use it in the roadmap

In the art and audio stage:

  • Pick one small palette (8 to 32 colours) for the whole game.
  • Draw sprites at one fixed size, such as 16x16 or 32x32 pixels.
  • In the engine, set textures to nearest (point) filtering and scale by whole numbers only.

Time

Choosing a palette takes minutes; getting comfortable drawing simple sprites takes a few weeks of short practice.

Free vs paid

The tools and palette list are free. Lospec is supported by optional donations and supporter programmes.

Common questions

Do I need a paid pixel editor? No. The Lospec editor, or free editors such as LibreSprite or Piskel, are enough for a first game. Aseprite is a popular paid option.

Can I use a palette in a commercial game? Palettes are colour lists; check the palette page for any notes from its creator, and credit them if asked.

A starter plan for a non-artist

  • Week one: choose a palette, draw the player, one enemy, one pickup and a 16x16 tileset with ground and wall tiles.
  • Week two: add two-frame or four-frame animations for idle and run, and a simple hit flash.
  • Then play the game and fix readability before adding more detail. Consistency and contrast matter more than detail at this size.
beginner friendly

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