Chapter 02
Creative fundamentals
The decisions AI does not make for you: what the viewer sees first, the story, the pace, colour, type and brand consistency.
Hook
Also called hooks, scroll stopper, first second, thumb-stop
- What
- Whatever stops someone scrolling: the first one to three seconds of a video, or the single element that reads instantly in an image.
- Why
- Nothing else in the piece matters if people never see it. A better hook often beats a better middle.
- Example
- Open on the cracked phone screen and the words "Dropped it again?" instead of a slow logo reveal.
Watch out
Opening with a logo or a slow establishing shot.
Story structure
Also called problem, product, proof, CTA, call to action, CTA, script structure
- What
- A simple shape for the message: problem, product, proof, call to action for ads; what it is, how it works, why it matters for explainers.
- Why
- Writing the story in plain sentences first makes every generation purposeful and the edit straightforward.
- Example
- Problem: oily skin by noon. Product: the gel. Proof: before and after at 4 pm. CTA: shop now.
Watch out
Generating clips first and hunting for a story in them afterwards.
Composition
Also called rule of thirds, framing, white space, focal point
- What
- Where things sit in the frame: one clear focal point, supporting elements, and white space (empty space) around them. The rule of thirds is a starting point.
- Why
- A clear composition is what makes an AI image usable as an ad rather than a busy picture.
Watch out
A beautiful, detailed image with no focal point, so nobody knows where to look.
Visual hierarchy
Also called hierarchy, reading order, contrast of size
- What
- The order in which the eye finds things, controlled by size, contrast, colour and position: first the hook, then the product, then the call to action.
- Why
- Ads and thumbnails get a second of attention, so the order has to be designed, not left to chance.
Watch out
Headline, price, logo and badge all the same size, competing for attention.
Colour and contrast
Also called colour harmony, HEX code, contrast ratio, colour grading, palette
- What
- Palettes built from harmonies (complementary, analogous, triadic), brand colours given as HEX codes, contrast that keeps text readable, and grading that makes clips match.
- Why
- Colour sets mood, guides the eye and is the fastest way a brand is recognised.
Watch out
Checking colours only on a good laptop; test on a cheap phone in daylight.
Typography
Also called typeface, font pairing, leading, kerning, text on images
- What
- How text looks: typeface, size, weight, leading (line spacing) and kerning (letter spacing). Pair at most two typefaces and keep text short and high contrast.
- Why
- Text is where clients look first and where AI errors hide, so most designers add final text by hand as editable layers.
Watch out
A misspelled brand name baked into a generated image.
Brand consistency
Also called on-brand, consistency across assets, brand rules
- What
- Using the same colours, fonts, logo placement, tone and image style in every asset, checked against the brand kit.
- Why
- Clients value a set that looks like one company over any single lovely asset.
Watch out
Ten great assets that look like they came from ten different brands.