360 Photo Hazard-Spotting Game for Factory and Construction Site Induction
A browser and mobile safety induction game built from 360-degree photos of a company's own factory floor or construction site, where new workers find and classify real hazards against the clock and supervisors see who is ready. An intermediate serious games final year project with a direct buyer in industrial safety training.
Intermediate
A small team, or one strong student willing to learn something new.2 semesters · 3 students
7 to ship
3 optional extrasSuggested stack
What you should ship
- An authoring tool where a safety officer uploads 360 photos, draws hazard regions on the sphere, and tags each with a type (fall, electrical, moving machinery, chemical, fire), severity and the correct control.
- A hazard-spotting game: the worker pans around each scene, taps suspected hazards, classifies them and chooses the control measure within a time limit.
- Scoring that rewards found hazards, correct classification and correct controls, penalises false alarms, and passes a worker only above a threshold set by the company.
- Scene linking so a worker can walk through a site tour of connected panoramas, as they would on day one.
- A supervisor dashboard showing completion, scores, and the hazards most often missed across the workforce.
- Support for Urdu and English text and audio, and playback on low-end Android phones as a web app.
- A trial at one real workplace or a realistic mock site with at least 15 participants.
If you have time left
- A second run of the same scenes months later with randomly hidden or moved hazards for refresher training.
- Voice narration for workers with low literacy.
- Export of completion records in a format an existing HR or learning system can import.
The problem: inductions nobody remembers
Factories, warehouses and construction sites induct new workers with a talk, a video and a signature. Many workers are day labourers or contractors who change sites often, some have limited literacy, and the talk is in a language they may not follow well. The hazards that matter are specific to that site: this forklift route, this unguarded conveyor, this open trench. Generic safety videos do not show them.
Safety officers know where the danger is but have no quick way to turn their site into practice material, and no evidence beyond a signature that a worker understood.
What already exists and the gap
- Induct360 by Boundless builds interactive 3D and 360 site inductions with hazards and knowledge checks, as a service for larger companies.
- EHS Global Tech sells safety games such as Safety Tour 360 and Spot the Hazard with generic environments.
- SafetyCulture is widely used for inspections and training checklists, not hazard-spotting practice.
- Research such as PARS has shown 360 panoramas of real jobsites can be used for construction safety training.
The gap is a self-service authoring tool that lets a safety officer build a game from their own site in an afternoon, in the workers' language, running on cheap phones, with scoring that goes beyond a multiple-choice quiz. Enterprise services exist; affordable do-it-yourself tools for small and mid-size factories do not.
What you build
Safety officers walk the site with a 360 camera or a phone panorama app, upload the photos, link them into a tour, and mark hazards by drawing regions on the sphere with a type, severity and control. Workers open a link, walk through the tour, tap anything they think is dangerous, classify it and pick the control, against a timer. At the end they get a debrief showing each missed hazard. Supervisors see who passed and what is missed most.
The technically interesting part
Drawing and hit-testing regions on a sphere is the interesting geometry: a region drawn on an equirectangular image is distorted near the poles, so you should store regions as polygons in spherical coordinates and test taps by converting the camera ray to the same space. Scoring design is the second problem: how to handle false alarms without discouraging caution, how to weight severity, and how to set a pass mark that means something. Treat the scoring rules as a small, tested module.
Show evaluators the authoring tool drawing a hazard near the ceiling and the tap test working at the same spot, then the scoring tests.
How to evaluate it
- Authoring time: how long a safety officer takes to create a five-scene tour with 20 hazards.
- Detection: mean hazards found per worker, false alarms, and time taken, for at least 15 participants.
- Learning: compare a group that did the normal induction only with one that also played the game, using a short hazard identification test on unseen photos. Report this carefully; small groups give noisy results.
- Performance: load time and frame rate on a low-end Android phone.
Suggested plan
- Weeks 1 to 4: partner with a factory, workshop or campus works department; photograph a first site.
- Weeks 5 to 9: 360 viewer, spherical region drawing and hit testing.
- Weeks 10 to 14: game loop, timer, scoring and debrief; pilot with 5 people.
- Semester 2, weeks 1 to 5: authoring tool polish, scene linking, Urdu support.
- Weeks 6 to 9: supervisor dashboard, accounts and records.
- Weeks 10 to 14: trial at the site, evaluation, report and demo.
Path to a product
The first customer is a mid-size manufacturer or construction contractor with high worker turnover. Charge per site per year with unlimited workers, or per active worker for staffing agencies. Insurance brokers and industry associations are useful channels because they care about incident rates. Scale by adding templates for common site types and languages.
Scope warning
Do not build VR headset support, 3D reconstruction of the site or a full learning management system. Do not claim the game replaces legally required training. Real site photos, reliable hazard marking and fair scoring are the whole project.
Learn what you need on Sefism
- Frontend roadmap : rendering and interaction in the browser for the 360 viewer.
- Fullstack roadmap : authoring tool, accounts and dashboard in one app.
- Game Maker's Toolkit : designing search and discovery that feels fair.
- Red Blob Games : clear explanations of the geometry and coordinate systems games use.
- DSA cheat sheet : point-in-polygon and spatial lookup for hit testing.
Get help with this idea
Industrial partners care about records and real hazards, so involve a safety officer from the first month. Bring your proposal and we can agree the scope, pick a stack your team can finish with, and design an evaluation your panel will respect. You build it; we help you make the calls.
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