Roadmap · Earn independently
Build and sell your own product (Mobile app)
Opens with creditsFor students and early-career engineers who want to build a small product of their own and sell it: a SaaS, a digital product such as a template or starter kit, or a mobile app. By the end you have validated a real problem, shipped a first version, set up a way to get paid that works in your country, launched it in the right places and know from your numbers whether to keep going.
By the end, you will be able to
- Find a problem worth solving and test demand with interviews, a one-page smoke test and pre-sales before building
- Ship a small first version on a stack you know, with payments that work from your country and taxes handled
- Price it deliberately, write a clear landing page or store listing and launch within each community's rules
- Track activation, conversion, revenue and churn, handle support and legal basics, and decide on purpose whether to keep, pivot or stop
The path
8 stages, in the order to learn them. Open one to start.
1Find a problem worth solvingStart from a painful, frequent problem that people face away from a desk, where a phone is the natural tool. Every later stage, from store research to pricing, depends on picking the right one.7 topics · ~3 weeks
- 1Start from problems, not ideasMost first products fail because nobody wanted them badly enough.
- 2Pick one customer you can reachA product for "everyone" or "small businesses" leaves you with nobody to interview and nothing specific to say.
- 3What you know that others do notMany people will try any obvious idea.
- 4Where pain shows up in publicBefore you interview anyone, look for public evidence that the problem is real.
- 5Reading search demandSearch demand shows what people are actively looking for, in their own words.
- 6Competitors are evidence, not a stop signFinding competitors is usually good news.
- 7Scoring ideas and choosing oneYou will end up with several possible problems.
7 in this stageOpen this stage2Validate before you buildFind out whether people will commit time or money before you build the app. Interviews, store research, a one-page smoke test and pre-sales take days and give you evidence instead of hope.7 topics · ~4 weeks
- 1Questions that do not invite liesWhen you describe your idea, people are polite.
- 2Running ten problem interviewsA problem interview is a short conversation about someone's problem, not about your product.
- 3A one-page smoke testInterviews show that pain exists.
- 4Waitlists and what they proveA waitlist is a list of people who gave you their email so they hear when the product launches.
- 5Pre-sales: the strongest signalMoney is the clearest proof that someone wants what you are building.
- 6Deciding the threshold before the testBefore you run any test, write down what result counts as a pass.
- 7Store research: rankings, reviews and gapsFor a mobile app, the stores are both your market research and your competition.
7 in this stageOpen this stage- Build a small first versionShip the smallest app that solves the core problem well enough that someone pays, on a framework you know, within the stores' review rules. Plan testing time into your launch date.7 topics · ~3 monthsOpens with credits
- Getting paidSell through the app stores' in-app purchases and subscriptions, understand their commissions and rules, set up a subscription backend, and make sure store payouts reach your bank.7 topics · ~4 weeksOpens with credits
- PricingSet a price from the value to the user, choose between paid download, subscription and one-time unlocks, design an honest paywall and trial, and use store pricing tools for different countries.7 topics · ~2 weeksOpens with credits
- Position and launchSay who it is for and why it beats their current option in one sentence, build a page that says it clearly, then launch in the places your customers already gather, within each place's rules.9 topics · ~4 weeksOpens with credits
- Grow and measureAfter launch, growth comes from channels that compound, such as search, content, an email list and partners, and from fixing the numbers that show where customers drop away.8 topics · ~5 weeksOpens with credits
- Run it and decideA paid product needs support, clear legal pages and basic records. Then, on a schedule you set in advance, decide whether to keep going, change direction or stop.6 topics · ~2 weeksOpens with credits
6 more stages, 44 more topics, free with an account.
You have seen the open stages of the Build and sell your own product roadmap. Every topic it covers is listed above, and an account opens the rest: what each topic means, a question to check yourself, the courses, the practice and Tauseef's advice for every stage. Early access is open: sign up and your account is active shortly after.
Everything here is free to learn from. A few things, like adding a roadmap, keeping a cheat sheet or asking Tauseef a question, use credits. You get 15 when you join, your first roadmap is free, and if you are learning seriously and run out, you can ask for more. Credits only make sure the platform goes to people who are actually learning.
Related on Sefism
Picked from the other libraries by shared topics.
Best practices
See all- SaaS Product Best Practices for DevelopersBuild and grow a small software product as a developer: validate demand, scope the MVP, price and package, onboard and activate users, track MRR and churn, support, ship steadily, know when to stop.
- Content Creation Best Practices for DevelopersHow developers create useful public content: blog posts, newsletters, LinkedIn and X posts, YouTube and Shorts, choosing formats, staying consistent, repurposing, measuring and using AI honestly.
Checklists
See all- Selling Digital Products Checklist for DevelopersSell templates, starter kits, e-books, courses or plugins the safe way: product choice, licensing, platforms, merchant of record, pricing, delivery, refunds, taxes, marketing and updates.
- Indie Product Launch Checklist for DevelopersLaunch a side project or indie product properly: validate the idea, cut scope, build a landing page, take payments, handle tax basics and legal pages, measure, launch, support users and iterate.
- App Store and Google Play Launch ChecklistLaunch a mobile app on the App Store and Google Play: accounts, build rules, review guidelines, privacy labels, Data safety, listing, in-app purchases, testing, crashes and staged rollout.
Stuck on something specific?
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