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Roadmap · Earn independently

Build and sell your own product (Mobile app)

Opens with credits

For students and early-career engineers who want to build a small product of their own and sell it: a SaaS, a digital product such as a template or starter kit, or a mobile app. By the end you have validated a real problem, shipped a first version, set up a way to get paid that works in your country, launched it in the right places and know from your numbers whether to keep going.

Curated by Tauseef Fayyaz8 stages, 58 topics~8 months at a few hours a week

By the end, you will be able to

  • Find a problem worth solving and test demand with interviews, a one-page smoke test and pre-sales before building
  • Ship a small first version on a stack you know, with payments that work from your country and taxes handled
  • Price it deliberately, write a clear landing page or store listing and launch within each community's rules
  • Track activation, conversion, revenue and churn, handle support and legal basics, and decide on purpose whether to keep, pivot or stop

The path

8 stages, in the order to learn them. Open one to start.

  1. 1Find a problem worth solvingStart from a painful, frequent problem that people face away from a desk, where a phone is the natural tool. Every later stage, from store research to pricing, depends on picking the right one.7 topics · ~3 weeks
  2. 2Validate before you buildFind out whether people will commit time or money before you build the app. Interviews, store research, a one-page smoke test and pre-sales take days and give you evidence instead of hope.7 topics · ~4 weeks
  3. Build a small first versionShip the smallest app that solves the core problem well enough that someone pays, on a framework you know, within the stores' review rules. Plan testing time into your launch date.7 topics · ~3 monthsOpens with credits
  4. Getting paidSell through the app stores' in-app purchases and subscriptions, understand their commissions and rules, set up a subscription backend, and make sure store payouts reach your bank.7 topics · ~4 weeksOpens with credits
  5. PricingSet a price from the value to the user, choose between paid download, subscription and one-time unlocks, design an honest paywall and trial, and use store pricing tools for different countries.7 topics · ~2 weeksOpens with credits
  6. Position and launchSay who it is for and why it beats their current option in one sentence, build a page that says it clearly, then launch in the places your customers already gather, within each place's rules.9 topics · ~4 weeksOpens with credits
  7. Grow and measureAfter launch, growth comes from channels that compound, such as search, content, an email list and partners, and from fixing the numbers that show where customers drop away.8 topics · ~5 weeksOpens with credits
  8. Run it and decideA paid product needs support, clear legal pages and basic records. Then, on a schedule you set in advance, decide whether to keep going, change direction or stop.6 topics · ~2 weeksOpens with credits
Keep reading

6 more stages, 44 more topics, free with an account.

You have seen the open stages of the Build and sell your own product roadmap. Every topic it covers is listed above, and an account opens the rest: what each topic means, a question to check yourself, the courses, the practice and Tauseef's advice for every stage. Early access is open: sign up and your account is active shortly after.

Everything here is free to learn from. A few things, like adding a roadmap, keeping a cheat sheet or asking Tauseef a question, use credits. You get 15 when you join, your first roadmap is free, and if you are learning seriously and run out, you can ask for more. Credits only make sure the platform goes to people who are actually learning.

Picked from the other libraries by shared topics.

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