UI/UX design

Stage 1 · Lesson 6 of 6

Measuring whether a design works

How product design works

Check design decisions against evidence, not taste. Common measures are (did people finish the task?), time on task and error rate. Satisfaction surveys help too, such as the (SUS), ten questions scored out of 100.

Products also track behaviour. Conversion is how many people complete a goal, such as buying. Drop-off shows where people leave a multi-step flow, often called a funnel.

Retention is how many people come back, and show where people get stuck. Pick one or two measures tied to your before you design. Then you can compare before and after.

This habit carries into usability testing and into portfolio case studies, where results make your story believable.

Common trapquoting such as page views, or claiming improvements you never measured.

A question to check yourself, an AI practice session and 2 cheat sheet entries come with the full roadmap. Unlock

Resources for this stage

Start with· follow one of these

Keep handy

  • A visual map of UX skills to check this roadmap against and spot gaps

  • Short, well-illustrated principles about how people perceive and decide, useful from the first week

Also worth your time

Mark this stage as not done?