Stage 1 · Lesson 3 of 6
Framing the problem before the solution
A says who is struggling, with what, and why it matters. It does not name a solution. "Students miss assignment deadlines because due dates are scattered across three portals" is a problem.
"Add a calendar" is a solution pretending to be a problem. Pair the statement with a success measure you can check later, such as fewer missed deadlines or a faster task time. Some teams then write "" questions to open up ideas, for example "How might we show every due date in one place?".
This framing drives the rest of the roadmap. Research checks that the problem is real, design explores answers and check them.
Common trapwriting a problem statement that already contains the feature you wanted to build, so every later step just confirms it.
A question to check yourself, an AI practice session and 1 cheat sheet entry come with the full roadmap. Unlock
Resources for this stage
Start with· follow one of these
- GuideFreeInteraction Design Foundation (IxDF) Free Articles
Interaction Design Foundation · Beginner
Free articles on every step of the design process, written for beginners
- CoursePaidGoogle UX Design Professional Certificate
Google (Coursera) · Beginner · $49/month on Coursera (US and Canada)
A paid, structured course if you want deadlines and three portfolio projects; the free articles cover the same ideas
Keep handy
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A clear overview of the stages of a human-centred process, with the common misunderstandings
- Nielsen Norman Group ArticlesGo deeper
The largest free archive of research-backed UX articles; search it whenever a topic here raises a question